Kenray Barnabas | 3D Artist
Combining creativity
& software engineering.
My name is Kenray Barnabas, and I’m a 3D Artist with nearly seven years of industry experience and a decade of dedicated 3D practice. Originally from Pohnpei in the Federated States of Micronesia, I discovered my passion for 3D art in college and have since worked across architectural visualization, product rendering, game development, and VR/AR. I specialize in modeling, sculpting, texturing, and creating high-quality, optimized assets. I enjoy collaborating with talented teams, learning new workflows, and contributing to meaningful, visually engaging projects.
Featured
A Little Tree
The character and the background prop were generated with Meshy via G-Ray app. Rendered in Blender and post in PS. "A Little Tree" idea came from the understanding of the Word of God I've learned from reading. Jesus taught that a tree is known by its fruits. The words "a tree is known by its fruits" and this project made me think of my children. We are like trees which require "living water" according to what is taught and what we teach them and raise them in. This is our fruits, and they become fruits in the likeness of what is taught. The truth is that this very Word in us, our mouth, hearts, our very being, which is our living water, is called by name. Jesus Christ, and it is Him who created us according to what we are called by, even before time was called day and night, and there were any words to live by. The words in everything is full of the Spirit and life. God is Spirit, and it is the Spirit that gives life. That's why it is written that man shall not live by bread alone, but by every word that proceeds out of the Mouth of God. So in the spirit of good fruits, "Success is yours.", to my children, and yours.
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Visit Project On Artstation
Web Apps
Below are some of my web apps developed with Ai focusing on 3D production and automation. Ai is a powerful tool for 3D Artist. Offering a means for efficient asset production, visualization, and animation. The G-Ray app is an Ai generative app that offers capabilities for images and 3d assets production bridged with Blender so users can transfer assets between the two. Cublend was created with the idea of a Blender-like app on the iPad. Offering a real-time pipeline where users can box model, re-topologize, uv unwrap, sculpt, texture, work on shading, and render.
3D PROFICIENCY
SOFTWARE /
Blender
SPainter
Zbrush
Maya
3ds Max
Photoshop
After Effects
Unreal Engine
Unity
MarmosetPIPELINE /
3d Modeling
Sculpting
Retopology
UV Mapping
Texturing
Optimization
STACK
FRONTEND /
HTML5
CSS
JavaScriptBACKEND /
PythonRELEVANT WORK EXPERIENCE
3D Artist | Freelance
Remote, US | July 2020 - May 2023
With my freelancing experience, I worked with a variety of projects including game asset development, product rendering, character development, and development courses. Companies indie teams, and startups I've worked with include:
Companies & Studios
- Sequin AR | March 2023 - May 2023 | Glastonbury, CT, US
- Skillademia | October 2022 - June 2023 | Vilnius, Lithuania
- RocketSchas LLC | August 2021 - July 2022 | Las Vegas, NV, US
- NiteOut | August 2021 - July 2022 | Las Vegas, NV, US
- Noxart | July 2020 - September 2020 | Antalya, Turkey
- High poly sculpting
- Low poly build and optimization
- UV Unwrapping
- Baking and texturing
- Rigging and posing
- Asset look development in Unity
- Character design
- Costume design
- Video editing
- Teaching
- Lighting and rendering
- Unreal Engine asset look development
- Mobile and VR platform
- Task assignments to other 3d artists
- Marketing image reviews
- Project tracking and management
Interactive Designer | On-site Full Time at SkylineE3
Lenexa, KS, US | April 2019 - April 2021
Skyline E3 was a unique experience in my journey as a 3D artist. I worked closely with the design team on both graphic design projects and 3D visualization for tradeshow booths. Early in my role, I had the opportunity to help introduce Blender into the team’s pipeline, and I developed custom tools to help designers work more efficiently within Blender. My responsibilities included graphic design edits, proofing, and 3D visual development for tradeshow booth concepts.
- 3d modeling
- Texturing
- Lighting
- Rendering
- Tradeshow booth designing
- Training design team in Blender
- Graphic design
- Graphic revisions and proofing
- Assembly instructions
3D Animator | On-site Full Time at Trinity Animation
Overland Park, KS, US | November 2016 - February 2018
My time at Trinity Animation was an invaluable experience as a 3D Animator. It was my first full-time role in the industry, and it helped me grow significantly in production-quality development across interior and exterior environments, as well as product visualization. Along with the technical workflows, I gained hands-on experience in project management, studio pipelines, and production infrastructure. Working alongside a talented team strengthened my interest in environment and product visualization, and motivated me to continually push rendering quality beyond expectations.
- 3d modeling
- Texturing
- Lighting
- Rendering
- Environemt visualization
- Product visualization
- Photo-real imagery
- 3d animation
- Maxscript tool development
- Task automation
3d Animation | On-site Internship at Fuse Animation
Minneapolis, MN, US | January 2016 - June 2018
My internship at Fuse Animation introduced me to a professional studio environment where I worked closely with experienced 3D artists. I learned Cinema 4D for visual development, contributed to product visualization workflows, and regularly received feedback that strengthened my skills. The collaborative atmosphere taught me the value of staying engaged and involved in the creative process. Responsibilities included:
- 3d modeling
- Texturing
- Lighting
- Rendering
- Product visualization
- Photo-real imagery
- 3d animation
- Project & portfolio reviews
EDUCATION
Art Institute International
Minneapolis, MN, US | January 2013 - June 2016
completed 12 quarters towards a Bachelor's Degree in Computer Science majoring in Media Arts & Animation
Johnson County Community College
Overland Park, KS, US | January 2025 - On Hold
Pursuing an Associates of Applied Science in Computer Information Systems
CERTIFICATES
I received my Python certificate from Mimo. I started diving into Python specifically for tooling with DCCs such as Maya and Blender. Focusing on automating and script/add-on development within software environment.
I'm currently attending Johnson County Community College pursuing an Associate of Applied Science majoring in Computer Information Systems. Here I completed an IT course.




