3D Artist + Developer combining
creativity & software engineering.
I'm a Technical Artist in 3D production, specializing in 3D modeling, digital sculpting, and texturing. I have experience with Blender, 3ds Max, Maya, Zbrush, Substance Painter, along with other Adobe DCCs. Over the course of my 3D career, I developed an interest in coding. I received a Python certificate from Mimo, with some experience in HTML, CSS, and JavaScript. Currently I am going through a Full-Stack Developer course on Mimo, and I am pursuing an Associates of Applied Science majoring in Computer Information Systems at Johnson County Community College in Overland Park, KS.
# CERTIFICATES
I received my Python certificate from Mimo. I started diving into Python specifically for tooling with DCCs such as Maya and Blender. Focusing on automating and script/add-on development within software environment.
I'm currently attending Johnson County Community College pursuing an Associate of Applied Science majoring in Computer Information Systems. Here I completed an IT course.
Learning & Creating
🖋️
# 3D PROFICIENCY
SOFTWARE /
Blender
SPainter
Zbrush
Maya
3ds Max
Photoshop
After Effects
Unreal Engine
MarmosetPIPELINE /
3d Modeling
Sculpting
Retopology
UV Mapping
Texturing
Optimization
# STACK
FRONTEND /
HTML5
CSS
JavaScriptBACKEND /
Python# RELEVANT WORK EXPERIENCE
3D Artist | Freelance
Remote, US | July 2020 - May 2023
With my freelancing experience, I worked with a variety of projects including game asset development, product rendering, character development, and development courses. Companies indie teams, and startups I've worked with include:
Companies & Studios
- Sequin AR | March 2023 - May 2023 | Glastonbury, CT, US
- Skillademia | October 2022 - June 2023 | Vilnius, Lithuania
- RocketSchas LLC | August 2021 - July 2022 | Las Vegas, NV, US
- NiteOut | August 2021 - July 2022 | Las Vegas, NV, US
- Noxart | July 2020 - September 2020 | Antalya, Turkey
- High poly sculpting
- Low poly build and optimization
- UV Unwrapping
- Baking and texturing
- Rigging and posing
- Asset look development in Unity
- Character design
- Costume design
- Video editing
- Teaching
- Lighting and rendering
- Unreal Engine asset look development
- Mobile and VR platform
- Task assignments to other 3d artists
- Marketing image reviews
- Project tracking and management
Interactive Designer | On-site Full Time at SkylineE3
Lenexa, KS, US | April 2019 - April 2021
Skyline E3 was a unique experience in my journey as a 3D artist. I worked closely with the design team on both graphic design projects and 3D visualization for tradeshow booths. Early in my role, I had the opportunity to help introduce Blender into the team’s pipeline, and I developed custom tools to help designers work more efficiently within Blender. My responsibilities included graphic design edits, proofing, and 3D visual development for tradeshow booth concepts.
- 3d modeling
- Texturing
- Lighting
- Rendering
- Tradeshow booth designing
- Training design team in Blender
- Graphic design
- Graphic revisions and proofing
- Assembly instructions
3D Animator | On-site Full Time at Trinity Animation
Overland Park, KS, US | November 2016 - February 2018
My time at Trinity Animation was an invaluable experience as a 3D Animator. It was my first full-time role in the industry, and it helped me grow significantly in production-quality development across interior and exterior environments, as well as product visualization. Along with the technical workflows, I gained hands-on experience in project management, studio pipelines, and production infrastructure. Working alongside a talented team strengthened my interest in environment and product visualization, and motivated me to continually push rendering quality beyond expectations.
- 3d modeling
- Texturing
- Lighting
- Rendering
- Environemt visualization
- Product visualization
- Photo-real imagery
- 3d animation
- Maxscript tool development
- Task automation
3d Animation | On-site Internship at Fuse Animation
Minneapolis, MN, US | January 2016 - June 2018
My internship at Fuse Animation introduced me to a professional studio environment where I worked closely with experienced 3D artists. I learned Cinema 4D for visual development, contributed to product visualization workflows, and regularly received feedback that strengthened my skills. The collaborative atmosphere taught me the value of staying engaged and involved in the creative process. Responsibilities included:
- 3d modeling
- Texturing
- Lighting
- Rendering
- Product visualization
- Photo-real imagery
- 3d animation
- Project & portfolio reviews
# EDUCATION
Art Institute International
Minneapolis, MN, US | January 2013 - June 2016
completed 12 quarters towards a Bachelor's Degree in Computer Science majoring in Media Arts & Animation
Johnson County Community College
Overland Park, KS, US | January 2025 - Current
Pursuing an Associates of Applied Science in Computer Information Systems



